VR Game Project

Expertise:
VR
Backend
Frontend
Analyst
QA
DevOps
Tech Stack:
Unreal Engine
Photon Engine
C++
Python
Oculus Quest 2
HTC Vive
Blender
Substance Painter
Client: Gaming studio
The client is an independent gaming studio specializing in innovative VR games for the global market. Their mission is to create projects that captivate players with unique gameplay and immersive virtual experiences.

About the Client:
Projectis a free, fast-paced online first-person shooter designed for VR platforms. Players engage in intense battles within anti-gravity zones, where strategy and quick reflexes are essential for success.

About the Project

Challenges & Objectives

The client outlined the following objectives:
  1. Develop a VR game with dynamic gameplay and smooth movement mechanics in an anti-gravity environment.
  2. Implement a multiplayer mode for real-time player-versus-player competition.
  3. Design a unique visual style that reflects a futuristic atmosphere and conveys a sense of weightlessness.
  4. Optimize the game for various VR devices to ensure broad accessibility.
  5. Deliver low latency and high performance even in the most intense online battles.
Implementation
01
Design and Development of Anti-Gravity Mechanics
  • Developed advanced physics models that allow players to move freely in a zero-gravity environment.
  • Implemented an orientation and control system to ensure intuitive and seamless navigation.
02
Multiplayer Development
  • Built the multiplayer infrastructure using Photon Engine, ensuring stable connectivity and low latency.
  • Added matchmaking features, lobby creation, and a ranking system to enhance player engagement.
03
Graphics and Level Design
  • Created battle arenas using Unreal Engine, featuring futuristic textures and meticulously crafted details.
  • Each arena was optimized for VR to allow players to explore and immerse themselves in the game world.
04
Testing and Optimization
  • Addressed synchronization issues in player movements and their multiplayer representation during testing.
  • Optimized graphics and physics for smooth performance on devices like Oculus Quest 2 and HTC Vive.
05
Weapons System and Player Progression
  • Introduced a diverse arsenal of weapons, each with unique attributes.
  • Implemented progression features, enabling players to earn points, unlock new arenas, and upgrade their gear.

Outcomes & Business Impact

The client received a VR game that:
  • Attracted a broad player base with its unique anti-gravity mechanics and fast-paced battles.
  • Delivered a seamless multiplayer experience with minimal latency, supporting tournaments and competitive play.
  • Received praise for its visual design, engaging gameplay, and realistic feel.
  • Became popular across VR platforms, achieving significant download numbers within the first month of launch.
Project stands as a successful example of a dynamic VR shooter that combines anti-gravity gameplay, competitive multiplayer, and stunning visual execution. Thanks to our expertise and close collaboration with the client, the game garnered significant player attention and solidified the client’s position in the VR gaming industry.

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